Formed in 2018, Perfect Garbage is a diverse game studio that loves to mash the horrific and the hilarious, the flashy and the fantastical. Melding genres at the speed of light, we are creating the stories we want to see featuring characters that look like us in the middle of it all— with vision and drive to match.
Also, dang, we really love horror.
Studio Director, Project Manager
They are known to write horror stories and enjoys exploring complex themes in their media. They also have an intense need to see everything painted in neon lights.
Narrative Design Director
Word herder and narrative negotiator, frequently found chained to a script, a bark sheet, or a world-bulding document. A bad pun-maker and good time-haver.
Art Design Director
They love drawing, horror, sci-fi, and their cats. The first is their profession, and the last are a bunch of raggedy Victorian orphans.
UI / UX Designer
Sonja enjoys long walks on the beach and late nights slaving away in photoshop. One day her plan is to ascend from this mortal plane, but for now she makes UI.
Composer / Sound Designer
A bass gremlin and a soft goth weenie, Suvi is the resident noise person. Equipped with a guitar and an edgelord attitude, she’s always ready to make everything sound as extra as possible.
An unabashed computer nerd and game designer. He cranks out code from a small cave chiseled into the side of an active volcano on the outskirts of London.
3D Generalist / Technical Artist
A technomancer resurrecting the powers of programming of the past to make video games of the future. Easily confused with a raccoon.
2D Pixel Sprite Artist
Actually a small, magical bear. She uses her secret powers to make pixels move.
2D Pixel Environmental Artist
2D art generalist who likes sunshine, blue skies, and indescribable shambling horrors with too many eyes.