Remote, Contractual at the Start


  • Create environmental props, backgrounds and level assets.

  • Ability to create urban backgrounds, such as cities, streets, subways, etc.

  • Work with technical artist to implement environmental assets into Unreal.

  • Ability to animate minor props and assets in environment.

  • Ability to translate concept environment art into developed pixel art to be used in game.

  • Willing to communicate consistently with a small team

  • Willing to produce mockups and placeholder assets.

  • Understanding of game development pipelines.

  • Working with art department to create a cohesive visual style.

  • Willingness to discuss foreseen potential areas of trouble so team can adjust before heavy development.

  • Comfortable with horror themes - blood, guts and glory.



  • Practical knowledge of Unreal Engine.

  • Understanding of the pipeline from artistic assets to implementation within engine.

  • Prior experience with working with pixel art in 3D.

  • Prior experience with level and environmental design.

We are looking for bold voices with all levels of experience! If this is you, shoot your portfolio to perfectgarbagestudio@gmail.com.


Title the email with "JOB APPLICATION - NAME" so we don't miss it!